My Gamescom highlight was DeathSprint 66, a fast, fluid foot racing game that’s like The Running Man meets Mario Kart.

My Gamescom highlight was DeathSprint 66, a fast, fluid foot racing game that’s like The Running Man meets Mario Kart.

When I play DeathSprint 66, I’m no longer in a small demo room hidden in a hall at the Koelnmesse exhibition center at Gamescom. Instead, I’m transported to a dystopian game show where I run on foot across a track that’s hellbent on killing me. Laser traps of all shapes and sizes threaten to cut me into a thousand pieces if I make a wrong turn, while I also have to contend with menacing, whirling blades protruding from the walls and rival bot racers that aren’t afraid to shove me.

I get into a flow state as I try to survive, drifting around tight corners, hitting Surge to accelerate, and paying attention to the direction of traps as I wall-run and launch myself to a higher track. When I land on a railing with a well-timed jump and glide over it, avoiding multiple traps in a row, I get a sense of satisfaction. The fluid, fast pace of the race, coupled with the chaos swirling on the screen, keeps me constantly on my toes. I’m so intent on reaching the finish line that I even find myself leaning in my seat to mirror the direction of each twist and turn of the race.

Leave a Reply

Your email address will not be published. Required fields are marked *