Former Fallout and Skyrim developer says RPGs live and die by narrative: “I’ll overlook crappy game mechanics for hours if I enjoy the story”

Former Fallout and Skyrim developer says RPGs live and die by narrative: “I’ll overlook crappy game mechanics for hours if I enjoy the story”

A former Bethesda developer who worked on both Skyrim and all three of the studio’s Fallout games says role-playing games “live and die” by the strength of their story.

Jeff Gardiner was project manager on Fallout 76 and also worked on SkyrimFallout 3 and Fallout4Before joining Bethesda during Oblivion, he also worked on Activision’s Fantastic Four game from 2005. In an interview with the Boss Rush Network Podcasthe was asked about the differences between developing a game using someone else’s intellectual property and experimenting with a more original franchise.

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